Work Text:
The Garden of Eris
The idea is : 6 priests(esses) who are possessed by 5 spirits [otherwise called the gods], one priest(ess) is possessed by a demon and the 6 people must figure out who that is. The NPC plays the old blind head priest(ess) who is sometimes given visions of the future by the deities, and all the other priests(esses) confide in them.
The 5 spirits have neglected their responsibilities as gods ; as a result, the parent god is angry and wants to punish the deities. In order to avoid the parent god’s wrath, the gods run to earth and take form of 5 priests. After finding the gods missing, the parent god sent their most trusted child to find the missing deities [ they are referred to as the demon ].
Each god suffers from memory loss, however they know the following :
- They are a spirit
- They know which spirit they are
- They inhibit the body of a priest
- They are on earth because the parent god was angry with them for not fulfilling their responsibilities
- Within the temple there are 4 other spirits and one demon
- The demon was sent by the parent god to bring them home and punish them all
- They cannot reveal their true identity because that will lead to the demon taking them back home [ to the heavens ]
- In order to not be taken home, the gods must pretend to be the priests that they have taken form of.
- The spirits cannot say or write their true name because the demon god will hear them and track them back home.
The spirits do not wish to go home so instead they plan to reveal the true identity of the demon god and send them back home.
All Playable Characters :
Aphanim - the psychopomp
Guide of the Dead.
Aphanim prepares people for their death ; travels with the dead from their grave to the gates of the underrealm.
Nephillium - the map maker
Connecter of the Stars.
Nephillium creates stars and star constellations ; reads messages from the night sky.
Amnebriel - the heliomancer
Seer of All.
Amnebriel sees all that the sun sees.
Penemue - the bringer of casualties
Namer of Casualties.
Penemue knows who will die as a result of war, accidents, or murder.
Jomiell - the bookkeeper
Possessor of all Knowledge.
Jomiell has access to all knowledge in books, maps, and on paper.
Urasaei - the dream hopper
Traveler through Dreams
Urasaei sees other people’s dreams.
APHANIM - the Psychopomp
Domains : Guide of the Dead
Abilities : prepares people for their death ; travels with the dead from their grave to the gates of the underrealm.
( GM will tell you : when someone will soon die. Aphanim must prepare them for it )
Age :
Gender & pronouns :
Priest name : Umbriel
Goals :
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NEPHILLIUM - the Map Maker
Domains : Connecter of the Stars
Abilities : creates stars and star constellations ; reads messages from the night sky.
( GM will tell you : when you receive / read messages from the stars )
Age :
Gender & pronouns :
Priest name : Ariel
Goals :
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AMNEBRIEL - the Heliomancer
Domains : the Seer of All
Abilities : seer of all that the sun sees [ if something happens outside or next to a window, Amnebriel knows about it ].
( GM will tell you : when something happens outside or in front of a window )
Age :
Gender & pronouns :
Priest name : Daniel
Goals :
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PENEMUE - the Bringer of Casualties
Domains : the one Who Names Casualties
Abilities : you know who will die as a result of war, accidents, or murder
( GM will tell you : when someone will be a casualty. You mustn’t tell the victim, you can however tell one person )
Age :
Gender & pronouns :
Priest name : Angel
Goals :
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JOMIELL - the Bookkeeper
Domains : the Possessor of all Knowledge
Abilities : if someone writes something down, Jomiell reads it
( GM will tell you : if someone writes something, you receive a copy )
Age :
Gender & pronouns :
Priest name : Gael
Goals :
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URASAEI - the Dream Hopper
Domains : the one who travels through your dreams
Abilities : Urasaei sees dreams and can distinguish which elements are memories and which are fiction.
( GM will tell you : You see other people’s dreams and you are told which elements are memories )
Age :
Gender & pronouns :
Priest name : Adriel
Goals :
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ERIS - the god of discourse & memory
Domains : Discourse and Memory loss / manipulation
Abilities : You manipulate other people’s memories and accounts of what happened. You draw out other people's worst traits.
Age :
Gender & pronouns :
Priest name : Rafael
Goals :
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The true story :
6 priests partake in a ritual to summon the great parent god, this however goes very wrong and instead they summon 6 spirits.
In order to survive the spirits must possess the body of the people who summoned them.
Each spirit suffers from memory loss, however they know / believe the following :
They are a spirit ( fact )
They know which spirit they are ( fact )
They inhibit the body of a priest ( fact )
They are on earth because the parent god was angry with them for not fulfilling their responsibilities ( lie )
Within the temple there are 4 other spirits and one demon ( lie )
The demon was sent by the parent deity to bring them home and punish them ( lie )
They cannot reveal their true identity because that will lead to the minor god taking them back home ( fact )
The spirits do not wish to go home so instead they plan to reveal the true identity of the minor god and send them back home
The parent god sent to earth his most trusted child, however the goddess of discourse, Eris, snuck down to earth instead.
Eris does not wish to take the spirits home, instead she wishes to sow discourse and arguments among the humans ( Eris does not know the priests are spirits in disguise ).
Plot of the Game
The characters are to fight amongst each other in order to ‘identify’ the ‘demon’ and reveal them to the people.
